7/10/2023 0 Comments Starmancer on kickstarterAdded a cheat to "disable construction skill requirement". Colonists can now be context ordered until morale is -10 or less (but they can only be drafted until -5) Addict perks (alcoholic and space rock addict) now cause a bit more aggression Space rock damage increased from 1 to 2 I know where youre coming from but this game has been in development for awhile. Starmancer also received additional attention at E3 2019, where they showed off the game as part of the Indie Games Show.' I mean. Mental stabilizers now deal 2 organ damage (cuz they were so good) 'On April 22, 2019, the game was released into closed alpha for Kickstarter backers and those who pre-ordered via Backerkit. Moonshine now spawns in the starting station and mental stabilizers no longer spawn in the starting station Moonshine now spawns in item caches (and DNA frags no longer spawn in item caches) Added/increased moonshine drop rate in first two dungeons Increased cooldown before alcoholics drink again. Increased seed drop chance from farming to 1% Added cheat option to "right click to level up colonist skills" (right click a skill in the skill window to immediately level up that skill) C4 will now destroy any resource nodes in its blast radius. It'll also be on GOG, but hasn't got a game page there just yet. Starmancer will be available on Steam in early access on August 5th, priced 17/20/20. Colonists with this task will walk to the nearest fog-of-war floor until all floors have been explored Back when the devs first launched the game's Kickstarter campaign, they said Starmancer was influenced by Dwarf Fortress, which is cool. Fixed a bug where colonists would get stuck in a loop of attempting to withdraw an item, and being unable to do so, and then they'd just keep on trying until they got hungryĬhanges - Added "explore" job task.Colonists will now stop researching (and generic using) when canceling their current command.Fixed snakeman-a bug where dead colonists would keep doing stuff. Fixed a bug where a colonist's helmet would not revert the "mouse over" material if the colonist was moused-over when the helmet was equipped.Fixed a bug where puke restored hunger instead of draining it.Fixed a bug where virus symptoms weren't unlocked.Fixed a bug where colonists would get stuck in the airlock if you cancelled their current command while they were in the airlock.Fixed a bug where you could cook food for free if you manually deposited the raw ingredients into the oven.Fixed a bug where chef would take items from fog of war tiles.Fixed a bug where the starmancer lights couldn't be recolored.Unity took too long to quit, so the Quit button is now similar to Alt-F4.
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